Series A Investment Opportunity
June 2025
English, Math, Science with interactive activities and comprehension games
Achievement badges, trading cards, virtual marketplace, and multiplayer modes
Real economic concepts, supply & demand, strategic decision-making skills
13-14% CAGR
22-38% CAGR
14.7% CAGR
Based on validated comparable pricing from ABCmouse ($7.95), Duolingo ($6.99), and regional EdTech leaders
Competitors exist in silos: ABCmouse (games), Epic (reading), Junior Achievement (entrepreneurship), Qustodio (screen time)
Single platform grows with child vs. multiple transitions (ABCmouse 2-8, Khan Kids 2-8)
Productive vs. restrictive approach transforms parent-child conflict into collaboration
Real-world applicable business skills vs. pure academic preparation
Age of Learning: $3B valuation, $100M+ revenue
Duolingo: $748M revenue, 37.2M DAU
Ruangguru: $205M raised, 25M students
No major player combines education + gaming + entrepreneurship + parental controls in unified platform
10 Schools across Singapore, Malaysia, Cambodia, Australia
Validation & case studies
6-12 months
B2B Sales to schools + B2C freemium launch
Regional expansion
12-24 months
Corporate partnerships & additional markets
Thailand, Vietnam entry
24+ months
Strategic vision and business leadership
Technical architecture and platform development
Strategic advisory and market insights
User acquisition and regional expansion
$0.5M revenue target
1,000 pilot users
$5M revenue target
25,000 active users
$20M revenue target
100,000+ users
B2B Schools: 60% ($12M)
B2C Families: 35% ($7M)
Individual: 5% ($1M)
Platform completion, AI features, mobile optimization
Marketing, sales team, user acquisition campaigns
Key hires: VP Product, Head Content, Regional BD
Regional setup, compliance, working capital
Contact us to discuss partnership opportunities
coffee@tradx.asia
+60 11 6999 2880